It has been two decades after the legendary game debuted in North America, providing everyday gamers the opportunity to feel like rock legends. Figuratively speaking, but try telling that anyone who has mastered Free Bird’s lengthy instrumental break in front of an enthusiastic living-room audience.
Developed by the developers, the game provided users with a plastic guitar peripheral to match on-screen cues moving along the display synchronized to a song. Each riff corresponded to specific notes, producing the feel of a genuine live show.
Harmonix had already tried its hand with rhythm games before partnering with RedOctane, later acquired by the gaming giant in 2006. Collaboratively, they laid the groundwork for a surprising billion-dollar series which made a significant impact for many of the artists featured, showcasing classic bands to millions of gaming enthusiasts.
A former executive, ex-chief operating officer of Harmonix, recalls the early budgetary hurdles of licensing the recordings – even though initial releases mostly used rerecorded tracks.
“We rerecorded all the music since the cost prohibitive,” he explains. “Despite having the publishing rights alone, it proved nearly impossible. We couldn’t get bands like the Who – the publisher was operating on a shoestring budget, and we were fairly certain it would fail. However, when Guitar Hero took off, album purchases and radio play were going up, everyone wanted to be in.”
He adds: “One of the amazing things was the number of mothers and fathers reached out expressing gratitude for introducing their kids to the music they loved. It became a multigenerational phenomenon.”
Timeless Music Finds a New Audience
Irish blues-rock band one featured act included Never Too Late in the 2008 release Guitar Hero World Tour. Guitarist the artist remembers how the series revived classic rock back into vogue: “The game offered a bigger, younger audience. Generally such music was seen as music that was past it, but then once it got featured on the title young people discovered it, suddenly it was cool. That legitimised the genre, eliminating the outdated label. It provided all our music a new life.”
In 2008, the Answer’s first record was still not available in the US, meaning Guitar Hero served as a primary platform of discovery for the band during their US tour opening for the rock giants. “The roadies were playing Never Too Late during travel, and several recognized us thanks to the game,” Mahon says.
Major Band Titles Enduring Impact
Music's biggest acts soon capitalised on the series’ popularity, with Aerosmith, Metallica and others featuring in specialized spin-off titles centered around each band’s catalogue and related lore, visuals and legendary status. In the case of, the Aerosmith edition, reportedly earned the group more money than any of their studio albums. It sold more than half a million units upon release, while sales of their songs saw an increase significantly during an era as the industry faced decline.
Guitar Hero still motivates quick-handed fanaticism within the community. Earlier this year, an online personality achieved an impressive attempt featuring Through the Fire and Flames – a notoriously difficult power-metal song made popular by the game – using a fan-made version, a no-cost alternative with almost identical gameplay and extensive customisation options. The song is challenging even in the hardest setting, let alone played at double speed while hitting a single one of the thousands of cues. The streamer stated it took months of practice to accomplish.
“The game is a fun, fantasy thing. If you play Call of Duty, that doesn’t mean you should use actual weapons and enlist,” says musician Herman Li.
The band previously completed a profitable run when their hit was featured on Guitar Hero III, yet he explains it turned them into widely recognized. “I recall the record label calling to tell me that our records were moving rapidly,” he shares. “It exploded when we next toured, and we performed right ahead of top acts on the Mayhem festival.”
Indeed, the band's visibility from Guitar Hero was so immense that it threatened to eclipsing all other accomplishments. Last year, the song was used in a trailer for a major film. “Previously I thought differently, but now I accept it,” he admits. “If you only hear a single track, that's fine – each person has a unique musical journey and I’m glad we played a role of people’s lives”.
The Lasting Impact from the Plastic Guitar
The best marketing, be it for automobiles, apparel or games, extends beyond mere transactions – it inspires a desire. Did Guitar Hero tap into that? “Precisely what our team aiming to achieve,” he confirms. “That thrill of performing as a music icon on the stage. From day one, the co-founders felt that there’s an instinctive urge to create songs, and they wanted to leverage innovation to enable everyone to do it”.
Most installments came out over a mere five-year period from 2005 to 2010, including derivative titles such as the DJ version, complete with a turntable controller, and Band Hero. After that, corporate focus in plastic instruments died down, aside from a short-lived revival several years later.
Titles like Clone Hero and newer releases have kept the scene alive, and there’s expectations of a new product from the founders in development. A new studio has begun work on its debut rhythm-based title. The initial creators are participating as special advisers. Is the world ready to embrace a new entry following the classic?
“We thought those games could be similar to sports games allowing annual update every year,” Dornbrook says. “With abundant fresh tracks that it could be perennially popular, so I’ve always been hopeful. It's entirely possible for it to continue with new generations.”